Inside the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The post-apocalyptic TV series has come back to Prime Video, and it's accurate to state that audiences were delightfully shocked by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's journey.
There was Lucy the vault dweller, striving to act with integrity and learning that the wasteland made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts challenging his cult's leadership and unleashes significant chaos in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated badlands.
Setting the Stage for a New Chapter
The show's first season ending revealed a major secret about the culprits behind the atomic conflict that condemned a population in underground vaults for hundreds of years. It also left numerous mysteries unresolved for the upcoming chapter – and, this time, expectations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Starting the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the response to the show, so this time people are bringing more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The second season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, even if it was technically flawed at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, desolate iconic highway feeling of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators prioritized real props and sets were built, reflecting the improvised nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s authentic.”
Indeed, pretty much each creature you see on-screen is practical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the franchise. This common understanding for the lore is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This format will create a different weekly discussion, something the team themselves are excited to observe.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”